PORTFOLIO GAMING

This is a list of the different development that I have done. 



2D PLATFORM GAME

This is my master degree final project where I developed a 2D platform game for mobile and PC with Unity Technology. In this project I also created a GDD (Game design document) where I wrote and put all the info and design data about this project. Basically I created all the prefabs as separated object with their code and animations. 

I created a totally of six levels. I developed a json read/write system by code to store and get all the info inside the game. And an amout of three different input system (pc, mobile and joystick) where created for this game. 



3D ANALYSE

I made some 3D developments for this practice where I created some different ships with Blender. This is also the first time I played with VFX effects to create explotions.

However, the point of this practice was to do an analysis of the data by creating or destroying many objects.



So, to solve this I learned some different strategies like object pool for the bullets.

MINI 2D PLATFORM GAME

This was my first platform game. I used some sprites from Unity Store to create three little leves where the player can control a little fox. This project was only implemented for PC. Here I learned how to deal with the animations and how to create scripts to work with them.


PANG

This was my first platform game. I used some sprites from Unity Store to create three little leves where the player can control a little fox. This project was only implemented for PC. Here I learned how to deal with the animations and how to create scripts to work with them.


CLASSIC PONG

Probably my first finished game. This was the first practice in the master when I had to create a game. I'm very proud of this because I was able to create an AI (but not a very very very smart one😅) to play against.


'DIGLETT' MOLE

The challenge here was to create a clicker game. so I decided to create a retro game like 'Mole' and using a Pokémon to do it. This was my first contact with the pixel art (so sorry for the drawings...)
However, I learned how to interact and play with the elements on the screen pending on its position.

ENDLESS SKATER GAME

The idea of this project was to create an endless game (like Flappy Bird). Here I tried to draw something bigger with pixel art. I also used the parallax scroll technique to give the game more volume.