PORTFOLIO GAMING
This is a list of the different development that I have done.
2D PLATFORM GAME
This is my master degree final project where I developed a 2D platform
game for mobile and PC with Unity Technology. In this project I also
created a GDD (Game design document) where I wrote and put all the info
and design data about this project. Basically I created all the prefabs as
separated object with their code and animations.
I created a totally of six levels. I developed a json read/write system
by code to store and get all the info inside the game. And an amout of
three different input system (pc, mobile and joystick) where created for
this game.
3D ANALYSE
I made some 3D developments for this practice where I created some different ships with Blender. This is also the first time I played with VFX effects to create explotions.
However, the point of this practice was to do an analysis of the data by creating or destroying many objects.
MINI 2D PLATFORM GAME
This was my first platform game. I used some sprites from Unity Store to
create three little leves where the player can control a little fox. This
project was only implemented for PC. Here I learned how to deal with the
animations and how to create scripts to work with them.
PANG
This was my first platform game. I used some sprites from Unity Store to
create three little leves where the player can control a little fox. This
project was only implemented for PC. Here I learned how to deal with the
animations and how to create scripts to work with them.
CLASSIC PONG
Probably my first finished game. This was the first practice in the
master when I had to create a game. I'm very proud of this because I was
able to create an AI (but not a very very very smart one😅) to play
against.
'DIGLETT' MOLE
The challenge here was to create a clicker game. so I decided to create a
retro game like 'Mole' and using a Pokémon to do it. This was my first
contact with the pixel art (so sorry for the drawings...)
However, I learned how to interact and play with the elements on the
screen pending on its position.
ENDLESS SKATER GAME
The idea of this project was to create an endless game (like Flappy
Bird). Here I tried to draw something bigger with pixel art. I also used
the parallax scroll technique to give the game more volume.







